OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver
Over the last year and then so, we at Collabora have been working with
Microsoft on their D3D12 mapping layer, which I announced in my
previous blog post. In July, Louis-Francis Ratté-Boulianne wrote an
update on the status on the Collabora blog, but a lot has
happened since then, so it’s time for another update.
For the last few months, we have been working on two exciting new projects at
Collabora, and it’s finally time to share some information about them with the
We are partnering with Microsoft DirectX engineers to build OpenCL and OpenGL
mapping layers, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows
and DirectX 12 enabled devices out there!
I recently went to XDC 2019, where I gave yet another talk
about Zink. I kinda forgot to write a blog-post about it, so here’s me trying
to make up for it… or something like that. I’ll also go into some more
recent developments as well.
In the Fuse Open post,
I mentioned that I would no longer be working at Fuse. I didn’t mention what I
was going to do next, and now that it’s been a while I guess it’s time to let
the cat out of the bag: I’ve started working at