Zink: Summer 2021 Update
There’s a lot that has happened in the world of Zink since my last update, so let’s see if I can bring you up to date on the most important stuff.
Read moreWelcome to my blog! I’m writing mostly about graphics technology and a bit about what’s going on in my professional life.
There’s a lot that has happened in the world of Zink since my last update, so let’s see if I can bring you up to date on the most important stuff.
Read moreOver the last year and then so, we at Collabora have been working with Microsoft on their D3D12 mapping layer, which I announced in my previous blog post. In July, Louis-Francis Ratté-Boulianne wrote an update on the status on the Collabora blog, but a lot has happened since then, so it’s time for another update.
Read moreFor the last few months, we have been working on two exciting new projects at Collabora, and it’s finally time to share some information about them with the world:
We are partnering with Microsoft DirectX engineers to build OpenCL and OpenGL mapping layers, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices out there!
Read moreI recently went to XDC 2019, where I gave yet another talk about Zink. I kinda forgot to write a blog-post about it, so here’s me trying to make up for it… or something like that. I’ll also go into some more recent developments as well.
Read moreHere’s an overview of the recent changes in Zink since the previous post, as well as an exciting announcement!
Read moreFor the last month or so, I’ve been playing with a new project during my work at Collabora, and as I’ve already briefly talked about at XDC 2018, it’s about time to talk about it to a wider audience.
Read moreIn the Fuse Open post, I mentioned that I would no longer be working at Fuse. I didn’t mention what I was going to do next, and now that it’s been a while I guess it’s time to let the cat out of the bag: I’ve started working at Collabora.
Read moreOK, so the announcement that I hinted at in my previous post is now public, so I can finally talk about this.
Read moreWelcome to my new blog, where I’ll be writing about my open source development.
Read more