Erik “kusma” Faye-Lund
I’m a graphics programmer, specializing in low-level OpenGL / DirectX, and other GPU-related development.
Latest blog post:
OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver
Over the last year and then so, we at Collabora have been working with Microsoft on their D3D12 mapping layer, which I announced in my previous blog post. In July, Louis-Francis Ratté-Boulianne wrote an update on the status on the Collabora blog, but a lot has happened since then, so it’s time for another update.
If you need to reach me, please do not hesitate to contact me via e-mail at
firstname.lastname@example.org, or Twitter at
@kusmabite. I can also usually be found
on IRC as “kusma”, hanging around in #tegra and #dri-devel on freenode,
or #boozoholics on EFNet.