Erik “kusma” Faye-Lund
I’m a graphics programmer, specializing in low-level OpenGL / DirectX, and other GPU-related development.
Latest blog post:
Introducing OpenCL™ and OpenGL® on DirectX
For the last few months, we have been working on two exciting new projects at Collabora, and it’s finally time to share some information about them with the world:
We are partnering with Microsoft DirectX engineers to build OpenCL and OpenGL mapping layers, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices out there!
If you need to reach me, please do not hesitate to contact me via e-mail at
email@example.com, or Twitter at
@kusmabite. I can also usually be found
on IRC as “kusma”, hanging around in #tegra and #dri-devel on freenode,
or #boozoholics on EFNet.